office@southmead.wandsworth.sch.uk
Vision Statement
At Southmead Primary School we want to ensure all pupils have access to a well-balanced and enriching computing curriculum which prepares children with the relevant skills to succeed in a digital world.
We believe that high-quality and cross-curricular computing lesson provides children with the skills to become computational thinkers.
Each computing lesson at Southmead will simulate children through group work and a range of practical tasks, allowing them the opportunities to lead and contribute to discussions. Children are taught about how the digital system works, though programming and coding. Pupils are equipped to create programs, systems and a range of content. By the end of a pupil’s school journey children will be digitally literate, allowing them to be able to express themselves and develop their ideas through, information and communication technology.
Children will be provided with a range of hands-on experiences to allow them to use the internet in a safe and respectful way, whilst having a clear understanding of how to seek help.
Spotlight on EYFS and KS1
In Early Years, they have been using different programmes on the IPAD to develop their Fine Motor Control by drawing their own self-portraits.
Key Stage one have been learning how to use IPADS to help with their times tables and to make movies using pictures.
Spotlight on KS2
Key Stage 2 has been learning programming through Scratch. They will continue to learn how to make games, interactive drawings and dynamic stories.
At Southmead, we believe that first hand experiences are key to You can continue the fun learning experiences at home by clicking on the following links;
https://www.topmarks.co.uk/maths-games/hit-the-button
https://www.phonicsplay.co.uk/
http://ictgames.com/literacy.html
"I like that everybody looks at it and likes it" - Zayne Birch
Class
"I love looking at people’s movies" - Kofi Cedar Class
"I like looking at the movie it looks the same like mine" -Inti Birch Class
They worked together to debug algorithms if they went wrong.
Working in pairs they strengthened their computing skills and learned new ways of using scratch.